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Real-Time Buzz and tweets about   anim
Anim september udh beli blm? @JuanPrasetya
9 minutes ago   /   by: wiryaningtyas96     Follow
5 bro. RT @ryematignas: Ano bang number ng shakey's???? Anim na 7 or pitong 7???
12 minutes ago   /   by: cocogwaps     Follow
Ang alam ko anim lang.. RT @ryematignas: Ano bang number ng shakey's???? Anim na 7 or pitong 7???
12 minutes ago   /   by: jmespanola     Follow
@Phipybee nggak lah, cuma lg labil nulis penpik anim.
13 minutes ago   /   by: sveta_x_x     Follow
Only You Niga Anim Nal Gochil Su Eobseo , Nan Dasi useul Su Ga Eobseo , It's Only You My Baby , It's Only You . It's Only You @JAYBUMAOM ;D
21 minutes ago   /   by: LoveAomJayPark     Follow
About   anim
ANIM is a file format, used to store digital movies and computer generated animations (hence the ANIM name), and is a variation of the ILBM format, which is a subformat of Interchange File Format.
Main Features
Anim FileTypes
Known filetypes for Anim into AmigaOS are: Anim1, Anim2, Anim3, Anim5 and Anim7. Anim1 to Anim3 did not support audio. Anim 5 and Anim7 should be able to contain Audio Data and being a complete movie animation file format. [Unconfirmed]
Additions to IFF Standard
In addition to the normal ILBM chunks, ANIM filetype also defines:
  • ANHD (ANimation HeaDer)
  • DLTA - stores changes between frames, with various compression methods supported to make use of the redundancy between frames.
  • Compression modes:
  • ANIM-0 ILBM BODY (no delta compression)
  • ANIM-1 ILBM XOR
  • ANIM-2 Long Delta mode
  • ANIM-3 Short Delta mode
  • ANIM-4 General Delta mode
  • ANIM-5 Byte Vertical Delta mode (most common)
  • ANIM-6 Stereo Byte Delta mode (stereoscopic frames)
  • ANIM-7 Anim-5 compression using LONG/WORD data
  • ANIM-8 Anim-5 compression using LONG/WORD data
  • ANIM-J Eric Grahams compression format (Sculpt 3D / Sculpt 4D)
  • It is possible to have several compression modes inside a file.
    History
    The ANIM IFF format was developed in 1988 at Sparta Inc., a firm based in California, originally for the production of animated video sequences on the Amiga computer, and was used for the first time in AEGIS Aegis Animator animation and cartoon program for the Amiga line of computers. As being very efficient and also being an official subset of existing Amiga ILBM/IFF standard file format, it became the de-facto standard for any animation file on Amiga.
    The file format must had these characteristics:
  • Be able to store, and play back, sequences of frames and to minimize both the storage space on disk (through compression) and playback time (through efficient de-compression algorithms).
  • Maintain maximum compatibility with existing IFF formats and to be able to display the initial frame as a normal still IFF picture.
  • Several compression schemes have been introduced in the ANIM format. Most of these are strictly of historical interest as the only one currently used is the vertical run length encoded byte encoding developed by Atari software programmer Jim Kent.
    Amiga Anim7 format was created in 1992 by programmer Wolfgang Hofer.
    The fileformat used by CDTV and Amiga CD32, was called CDXL and were nothing than ANIM files with another name. CD32 supported mainly Anim7.
    Technical Overview
    Minimum Anim file consists of three ILBM interleaved bitmap images. The first bitmap is necessary for the creation of the ''next'' frame and the two more for the ''history'' in order to create the ''delta'' images calculated as differences from the first one.
    The initial frame is a normal run-length-encoded, IFF picture, and this allows to have an initial preview of the contents of the file. Subsequent frames are then described by listing only their differences from a previous frame.
    While the actual frame is shown on, the subsequent frame is loaded into a swap buffer page of graphic memory and Amiga switch between the screens istantanely while loading the subsequent frames thanks to its bit-blitter circuit capabilities and the DMA feature of its graphic chipset that could access memory without asking request of the CPU. This technique is called double buffering.
    To better understand this, suppose one has two screens, called A and B, and the ability to instantly switch the display from one to the other. The normal playback mode is to load the initial frame into A and duplicate it into B. Then frame A is displayed on the screen. Then the differences for frame 2 are used to alter screen B and it is displayed. Then the differences for frame 3 are used to alter screen A and it is displayed, and so on. Note that frame 2 is stored as differences from frame 1, but all other frames are stored as differences from two frames back.
    ANIM is an IFF FORM and its chunk structure is as follows:
    FORM ANIM
  • FORM ILBM (first frame)
  • BMHD (normal type IFF data)
  • ANHD (optional animation header chunk for timing of 1st frame)
  • CMAP (Colormap)
  • BODY
  • FORM ILBM (frame 2)
  • ANHD (animation header chunk)
  • DLTA (delta mode data)
  • FORM ILBM (frame 3)
  • ANHD
  • DLTA
  • (And so on...)
    The initial FORM ILBM can contain all the normal ILBM chunks, such as CRNG, etc. The BODY will normally be a standard run-length-encoded data chunk (but also any other legal compression mode as indicated by the BMHD). If desired, an ANHD chunk can appear here to provide timing data for the first frame. If it is here, the operation field should be =0.
    The subsequent FORMs ILBM contain an ANHD, instead of a BMHD, which duplicates some of BMHD and has additional parameters pertaining to the animation frame. The DLTA chunk contains the data for the delta compression modes. If the older XOR compression mode is used, then a BODY chunk will be placed here. In addition, other chunks may be placed in each of these as deemed necessary (and as code is placed in player programs to utilize them). For example the CMAP chunks to alter the color palette.
    A basic assumption in ANIMs is that the size of the bitmap, and the display mode (e.g. HAM) will not change through the animation.
    The DLTA chunks are not interleaved bitmap representations, thus the use of the ILBM form is inappropriate for these frames. However, this inconsistency was not noted until there were a number of commercial products either released or close to release which generated/played this format.
    Compression methods used in Anim format
    Anim format allow five methods of compression: XOR mode, Long Delta mode, Short Delta mode, General Delta mode and Byte Vertical Compression.
    Playing ANIM files
    Playback of ANIMs will usually require two buffers, as mentioned above, and double-buffering between them. The frame data from the ANIM file is used to modify the hidden frame to the next frame to be shown. When using the XOR mode, the usual run-length-decoding routine can be easily modified to do the exclusive-or operation required. Note that runs of zero bytes, which will be very common, can be ignored, as an exclusive or of any byte value to a byte of zero will not alter the original byte value. The general procedure, for all compression techniques, is to first decode the initial ILBM picture into the hidden buffer and double buffer it into view. Then this picture is copied to the other (now hidden) buffer. At this point each frame is displayed with the same procedure. The next frame is formed in the hidden buffer by applying the DLTA data (or the XOR data from the BODY chunk) and the new frame is double-buffered into view. This process continues to the end of the file.
    Influences of ANIM on other Animation filetypes
    The Anim standard of Amiga influenced noteworthy the development of Animated GIF format.
    Questions and Topics related to   anim
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    Well, I have an animation that takes a long time to render. It made 34 pictures in about an hour to an hour and a half. I stopped it since I had to go, so now can I have it begin rendering again from the 35th frame of the animation?
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    why is the gossypol content in cottonseed an issue in agriculture?
    Why is the gossypol content in cottonseed an issue in agriculture? Please be specific and list helpful sites. Thanks!
    Web Sites about   anim
    Anime - Wikipedia
    Comprehensive hyperlinked overview of anime discussing its history, characteristics, genres, notable names and works, terminology, and more.
    en.wikipedia.org
    cyriak's animation mix5 min - Oct 8, 2006Uploaded by cyriakwww.youtube....
    ANIM is a file format, used to store digital movies and computer generated animations (hence the ANIM name), and is a variation of the ILBM format, Main Features - History - Technical Overviewen.wikipedia.org/wiki/ANIM - Cached - SimilarAnime - Wikipedia, the free encyclopediaAnime is animation orig
    Anime.com
    Anime Review by John Mortone. Comics once taught us that any dream worth having, is a dream worth fighting for. ... Anime Review by Brian Cirulnick. Yu Wa Shock! Allow me to introduce you to one of my favorite old-school anime series. Back in the 1980's, Hokouto No Ken (Fist of the North Star) was t
    www.anime.com
    Animal Planet : Pets, Wild Animals, Dog Breeds, Cat Breeds
    Sep 1, 2010 Animal Planet online lets you explore cat breeds, dog breeds, wild animals and pets. Plus exclusive animal news, videos and info about your TV Shows - Watch Full Episodes - Dogs 101 - Gamesanimal.discovery.com/ - Cached - SimilarJournal of Animal Scienceofficial journal of the American P
    animal.discovery.com
    Anime Database and Recommendations | Anime-Planet
    Need something new to watch? Browse our anime database! Anime recommendations, screenshots, relations, and more! Create your own anime list today!
    www.anime-planet.com
    Humanoid Animation Working Group
    Consortium charter, specification, and mailing list for Humanoid Animation Working Group.
    hanim.org
    Watch Anime Online FREE .: Anime Fuel.com
    The largest selection of anime online for you to watch FREE. View Full Anime Movies and Anime Series. Updated everyday with the latest Anime releases of Naruto, One Piece, Bleach, Code Geass, and more. Over 500 Anime Series and over 14,000 Anime ...
    www.animefuel.com
    *NaNcY*'s Cat Animation Gallery
    I've tried to make this animation gallery accessable to all people by limiting the number of graphics per page. Hopefully people with slower bandwidth and
    cybergata.com
    IGN Anime: Manga and Comics Wallpapers, Pictures, Games, DVDs ...
    IGN Anime is the ultimate resource for anime babe pics, games, wallpaper galleries, TV series, and videos of your favorite hot anime girls and guys.
    anime.ign.com
    ARG! Animated GIF Cartoons and Alphabets
    Over 15000 animated GIF cartoons by the professional cartoon animators of ARG!
    artie.com
    More internet sites about anim
    Articles about   anim
    Anim K - EzineArticles.com Expert Author
    Subscribe to new article email alerts from Anim K. Email Address: Subscribe to Anim K. We will not sell or rent your email address. ...
    Numbers in Filipino Part 1
    Jan 12, 2009 ... Anim, six, seis, sais. Pito, seven, siete, syete. Walo, eight, ocho, otso. ... Dalawampu't anim, veinteseis, bentesais. ...
    Anim K - EzineArticles.com Expert Author - Internet-and-Businesses ...
    Viewing Anim K's Articles In Internet-and-Businesses-Online:Site-Promotion. [Show All] ... Subscribe to new article email alerts from Anim K. Email Address: ...
    Wheat Pasture Bloat Kills Cattle - Wheat Gluten Linked to Obesity ...
    J Anim. Sci 1998. 76:299-308. The Food Doc, Dr. Scot Lewey, is an expert medical doctor specializing in digestive diseases and food related illness, ...
    India Authors - Articles From Experts In India/India
    885 (Anil Tandoon), • 886 (Anil Vijan), • 887 (Anim K). • 888 (Animesh K), • 889 (Animesh Kumar), • 890 (Anindita Chatterjee) ...
    Note: Some content may be licensed under the GNU Free Documentation License